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The Arcade ยท Virtual Reality
The playground classic, in the arena: start in the right corner, and every make moves you one spot around the arc. Miss twice in a row at a spot and you go back one. Drain the left corner to complete the trip. Built for a WebXR headset โ and fully playable right here as a non-VR 3D preview.
๐๏ธ Non-VR preview extras โ camera choices for this flat preview only; VR mode in a headset is unchanged.
Checking for WebXRโฆ
The trip: right corner โ right wing โ top of the arc โ left wing โ left corner. A make advances you; a single miss holds you in place (take the "chance" and shoot again); two misses in a row at the same spot send you back one. Make the left-corner shot and you have gone around the world.
In VR (WebXR headset, e.g. Quest): squeeze a trigger to grab the ball, throw overhand and release the trigger to let it fly โ your hand sets the speed and arc. No controllers? Look at the hoop, hold the headset's main button to charge, and release to shoot. When a shot resolves, the game walks you to the next spot โ in the headset too, not just in this preview.
Non-VR 3D preview (phone / desktop): drag to aim, hold the orange button (or hold Space) to charge the power meter, and release to shoot. The dotted line previews your arc.
Honest note: built on the same engine as VR Free Throws. The preview mode is fully playable; VR mode follows the WebXR standard but has not been headset-tested yet โ your headset is the final test.